![]() Activate the trainer options by checking boxes or setting values from 0 to 1įactorio.CT Version 1.1.53 Update 1 (132.59 KiB) Downloaded 6989 times Factorio.CT Version 1.1.53 (132.14 KiB) Downloaded 1360 times Factorio.CT Version 1.1.25 (137.9 KiB) Downloaded 266 times Factorio.CT Version 1.1.21 (137.92 KiB) Downloaded 104 times Factorio.CT Version 1.00 Update 1 (127.04 KiB) Downloaded 153 times Factorio.CT Version 1.00 (120.38 KiB) Downloaded 131 times Factorio.CT Version 0.17.79 (134.83 KiB) Downloaded 82 times Factorio.CT Version 0.17.69 (123.84 KiB) Downloaded 64 times Factorio.CT Version 0.17.58 (117.77 KiB) Downloaded 58 times Factorio.CT Version 0.17.56 Update 1 (98.87 KiB) Downloaded 58 times Factorio.CT Version 0.17.56 (94.Click the PC icon in Cheat Engine in order to select the game process.Thank you HylianZ for making me aware of the Cursor Stack "Anti-Cheat" mechanism!Īdded Disable Cursor Stack Anti-Cheat Check Updated Table to support the newest Game Version ![]() Removed "" under "Pointers from Factorio.Global"Īdded "Factorio.DayTime" under "Get DayTime"Īdded "Item Pointer" under "Get Cursor Stack"Īdded "Factorio.Game" under "Class Pointers"Īdded "Factorio.SteamContext" under "Class Pointers" Removed "Factorio.GarbageCollector" under "Class Pointers" and they look real nice in the developer updates. we get the infinite chests for items in console, is there a fluid source equivalent Unpacking barrels only goes so fast. Removed "Factorio.InfoBoxManager" under "Class Pointers" Infinite fluid sources (through console) Just a quick little question. Removed "Factorio.TimeStatisticsBuffer" under "Class Pointers" Removed "Factorio.ModManager" under "Class Pointers" Removed "Current Time" under "Get Pointers" Removed "Factorio.DayTime Base" under "Get Pointers" Factorio infinite chest commandliftmaster motor warranty factorio. Removed "Factorio.DayTime" under "Get Pointers" Factorio infinite chest commandliftmaster motor warranty factorio infinite chest command. Updated Cheat Table to Support Verison 1.00 Updated Scripts and Pointers to support Factorio Version 1.1.21 The test mode mod does allow you to fill a chest with an item (from a selection menu), though I dont believe it refills it (of course you can just setup roboports and a few full provider/requester chests to place the items on a belt or directly). Removed "Game Renderer" under "Get Pointers" Updated the "Noclip" Script to support the newest Version It is several times more efficient than the original void chest and magnitudes than Creative Mode void chests. Factorio1 392 Mod packs Download Cheat Circuit by tijon23 (meant for my server, no touch) This mod makes all vanilla. Force Cursor Replacement - Force Replacement even if you have no space in your cursor Slot.įixed the "Steam Achievements are allowed" Script uses infinity chest type added in Factorio 0.16 to void items with highest possible performance Description v1.x.x Rewrite of Buggis Void Chest with improved performance. ![]() I'm also not 100% sure it's possible for me to retrieve the list of requested items from a chest, but I haven't even gotten that far yet at least it seems easy to add/remove things from a chest.Give Item - Will also work for modded Items Also, if I do do this, I'll need some way to serialize that list on shutdown, and I'm having trouble untangling how the save/load systems work. It seems like the expected way to do this is to store a list of all entities of this type when they're placed, and clean them up when they're removed (is that true?) but I can't figure out how to do that, nor what exactly I should be storing in a list (positions? actual entity handles?). The latter seems reasonable to me, but I can't find any way to list all entities of a given type (is there one?) However, this means I'll either need to track every time an item is removed from one of my chests (is that possible? I don't think so) or update all of my chests every once in a while. As near as I can tell it's not possible to add the Request chest UI easily to an existing chest (is that true?), so I was planning to just make another chest with the logistics settings of a Requester chest and let the game code take care of that. I basically want a Requester chest that, at all times, contains exactly the requested items. I'm looking to create a chest that automatically spawns/despawns items inside it for the purpose of testing layouts. An expensive small 1x1 chest that can hold a near infinite amount of items (65530 slots3.2 mil iron ores6.5 mil iron plates13mil green cards). So here's a pile of questions! Note that I'm happy to read existing mods in order to find answers, so if your answer is "Mod X does that" then I can probably untangle it from there. I'm working on my first Factorio mod but I'm having trouble figuring out the not-quite-basics of the modding system. ![]()
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